![]() Most of bosses you'll see are flunky bosses. Flunky Boss: This game likes this trope very much.Whether you're playing solo or with 3 friends the number of enemies you have to face is the same, and two bosses are unbeatable on higher than Normal difficulty if you're alone because they regenerate too much health for your spells to take off while knocking you all over the place or killing you. The game was clearly designed to be played with friends who can quickly revive you in-case either of you go down. Destructive Savior: The world actually hit a golden age with no wizards around to save them by burning crops and everything around them.Crystal Prison: How Lok decides to thank you for saving her.This addressed critism of the first game's unbalanced difficulty where solo is Nintendo Hard because no friends to revive you means one death and it's game over, but even just one friend drops difficulty tenfold since death immediately becomes cheap. The fairy can now be revived, so as long as you remember to do so you can avoid having your progress reset because you died.Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee. Basic weapon enchantments now last far longer than just one hit.If you fall for the Schmuck Bait it's still possible for you to pick up your weapon.Also, they work even after turning off the game. ![]() The downside is that there's a longer cooldown compared to manual input. Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them, or accidentally killing yourself because you were trying to cast lightning when wet.An Arm and a Leg: Vlad is missing his right hand in this game.
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